Product Engineer / Visual Artist · Calgary, AB
TomKerning
TK
Product Engineer / Visual Artist · Calgary, AB
{ "artist": "Tom Kucy", "stack": ["three.js", "esp32", "fusion360"], "focus": "real-time", "status": "building"_ }
RoleVisual Artist
BasedCalgary, AB
StudioCritical Mass
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Creative Technology · Realtime 3D · Cinematography
Watch Showreel
CinematographyUnreal EngineDirection Real-Time 3DMotion ControlCreative Tech CinematographyUnreal EngineDirection Real-Time 3DMotion ControlCreative Tech
3D Visualization & Cinematography

Selected Work

Real-time automotive launch films and product visualization built in Unreal, alongside commercial and documentary work as Director of Photography. The tools and code behind it all are further down.

Code & Creative Tech

I build tools too.

Beyond the camera, I’m always building. Whether I'm wiring up motion-control rigs with Arduino, modeling in Fusion, or directing real-time cinematics in Unreal, I design the tools and pipeline hacks that make the vision possible.

github.com/totokuku ↗

Next Project
ALL WORK

Work

DisciplineVisual Artist
Projects
CODE & CREATIVE TECH

Code

Live from GitHub

github.com/totokuku ↗
ABOUT

Tom
Kucy

RoleVisual Artist
BasedCalgary, AB
StudioCritical Mass

Tom Kucy is a visual artist based in Calgary, working across cinematography, real-time 3D, and creative technology. As Executive Product Engineer at Critical Mass, he leads a wing of the studio's 3D product pipeline, specializing in luxury automotive visualization that brings creative visions to life in real-time. He pairs bleeding-edge technology with mastery of lookdev to deliver exceptional visual and technical fidelity.

Tom holds a Bachelor of Design in Visual Communication Design from AUArts and has created work for brands like BMW, Mercedes-Benz, INFINITI, First Command, and AT&T. He's also partnered with the Clara Lionel Foundation, traveling across Africa and the Caribbean to document the charity's impact and help beneficiaries share their stories firsthand.

When he's not behind a screen, Tom is in his home workshop indulging a serious tool addiction—building furniture and homeware for friends and family through woodworking and 3D printing. Equal parts digital, microplastics and sawdust.

CINEMATOGRAPHY REEL

Reel

DisciplineCinematography
Selected2024 – 2026