Real-time automotive launch films and product visualization built in Unreal, alongside commercial and documentary work as Director of Photography. The tools and code behind it all are further down.
Beyond the camera, I’m always building. Whether I'm wiring up motion-control rigs with Arduino, modeling in Fusion, or directing real-time cinematics in Unreal, I design the tools and pipeline hacks that make the vision possible.
github.com/totokuku ↗Tom Kucy is a visual artist based in Calgary, working across cinematography, real-time 3D, and creative technology. As Executive Product Engineer at Critical Mass, he leads a wing of the studio's 3D product pipeline, specializing in luxury automotive visualization that brings creative visions to life in real-time. He pairs bleeding-edge technology with mastery of lookdev to deliver exceptional visual and technical fidelity.
Tom holds a Bachelor of Design in Visual Communication Design from AUArts and has created work for brands like BMW, Mercedes-Benz, INFINITI, First Command, and AT&T. He's also partnered with the Clara Lionel Foundation, traveling across Africa and the Caribbean to document the charity's impact and help beneficiaries share their stories firsthand.
When he's not behind a screen, Tom is in his home workshop indulging a serious tool addiction—building furniture and homeware for friends and family through woodworking and 3D printing. Equal parts digital, microplastics and sawdust.